
Emo TJ
Deep Core Mining Inc.
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Posted - 2010.05.17 03:42:00 -
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First off, I will not use my signature caps lock and bold so some people don't get all butt hurt about it. At first I was not going to do a mission balance proposal but my followers have had many request for it. So here it is:
Currently in order for a pilot to be able to successfully be able to run a level 4 mission they have to fit specifically for it and being able to tank the mission and any pirates that butt in is simply impossible. So the following will happen to help balance these losers not minding their own business.
- Every single mission, plex and dead space will have a gate at the beginning that everyone has to take.
- If the mission belongs to the player wanting to activate the gate, they simply just need to hit the warp button when selecting the gate and they will be warped off to the mission.
- If anyone else that is not in the mission owners gang they first have to use a hacking module to break the code.
- Chance of success is also affected by that players standings towards the agent who gave the other player the mission. The higher the standings, the better chance to break the code on the gate.
- Once the code is hacked, the player will be able to take the gate.
- When the intruding player lands on the grid all rats will reset aggro and choose new targets at random to even the odds.
- Now because historically pirates have always waited till they outnumbered the target by 5:1 odds the mission owners rep amount will then be increased by 600% like a siege module does for a dread.
- If the gate leads to a dead space or plex, the first person who has discovered the gate does not need a code to activate the gate. All others muse hack the gate unless they are in a gang with someone who is already past the gate.
- If someone who is not in your corp/alliance/gang/blue to you is in your mission and steals, all rats reset aggro and choose new targets to help balance this new threat.
- If someone steals from you in your mission and you agress them, depending on standings with the agent who supplied the mission, a squad of NPC's that are from that agent will warp in to assist you. The make up of this squad is dependent on the difficulty of the mission. The harder the mission, the better the back up squad will be.
That is all for now. I will trust that any non-related comments on this proposal will be handled appropriately so I will have no need to lock this thread if anyone tries to derail it. Remember the rules, all comments have to be constructive and not trolls. 
I will also be starting a mailing list for my followers to keep up with the latest balancing issues I will be working on. 
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